In 1985, Nintendo released Super Mario Bros. In the original video game you could choose to play one of the two plumbing brothers: Mario or Luigi. Short and red, tall and green: which would you be? In subsequent editions of the game, you could play a number of other characters including Yoshi or Princess Peach as your character. Choosing one’s character perfectly suited our generation, a generation that was told that we could do anything and be anyone.
We live in a world of choice and that now includes much of what we consider identity. From vocation to gender, the options appear nearly endless to the contemporary westerner.